We went through and overhauled the entire Tunnel Lords website. The results look much better than the older plain style. Tunnel Lords should now be presentable in fashion on a full screen, tablet, or smart phone.
If you have any feedback or have any issues with the site, we are always interested.
Now that the website is overhauled, we are starting another development cycle on Tunnel Lords. Hopefully in a short time, we will be ready to share plans on the upcoming release. Everyone here is excited about improving Tunnel Lords.
We are proud to announce Tunnel Lords version 1.4 is now available on itch.io for Windows computers! Over the last 100 days, we completed a quality port of Tunnel Lords from Xbox 360 to PC. A lengthy demo is available before purchase. We recommend downloading the demo first to ensure the game runs smoothly on your computer and that you like the game before purchasing. See below for a full list of changes between version 1.3 on the Xbox 360 and version 1.4 on the PC.
Download Tunnel Lords from itch.io: https://wooddogstudios.itch.io/tunnel-lords
The Xbox 360 version of Tunnel Lords will not be receiving any of the version 1.4 updates because the Xbox 360 Indie Games marketplace is no longer taking new submissions. With the exception of a couple of minor graphic & audio improvements, all of the features of version 1.4 are for transferring gameplay experience to the PC, so the Xbox 360 gameplay experience matches closely to the newer PC version. Any future updates will not be pushed to the Xbox 360.
If there are any issues, or you are excited about the game, please let us know through the contact form. Unfortunately, there is currently no plan to support Linux or Macintosh.
Version 1.4 Change Log
* Added keyboard support (Xbox compatible controller still fully supported)
* Added ability to switch resolution
* Added ability to switch between fullscreen and windowed mode
* Added persistence to options (Tunnel Lords will remember options when closed and reopened)
* Added in game input cues based on selected primary input device
* Added ability to switch to keyboard play if your Xbox compatible controller disconnects for any reason
* Improved building graphics
* Improved magma graphic
* Fixed bug allowing title music to unmute after death or victory
We pushed a patch for Tunnel Lords on Xbox 360 a couple of days ago. Due to a major issue with how the patch was pushed, there was a 2 day window where no one could download the game, and the Xbox 360 operating system would delete the game if the patch was applied. This issue has been resolved, and we are really sorry about the inconvenience. The next time you access the game through your Xbox 360 and have internet connection, the patch should automatically download. If your game was deleted during the 2 day window, you can re-download Tunnel Lords from the online marketplace (the marketplace will register that you own the game and not charge you).
The patch’s primary purpose is fixing a blocking bug that made about 4-5℅ of new maps unbeatable. However, a lot of graphic and user interface improvements are also included. Please contact us with feedback or any issues with the patch! See below for a full list of changes.
We are still working towards a PC version of Tunnel Lords. We are looking at releasing the PC version on Itch.IO. More news to follow next week!
Version 1.3 change list:
* Fixed stop bug allowing maps to be created with a row of impenetrable rocks
* Stopped radiation damage from affecting drillship during game winning sequence
* Fixed crash bug if a new game is started during the game winning sequence
* Fixed bug where game is lost if a new game is started before the death animation is completed
* Added animation of dirt digging out when digging into a new space
* Allow skipping spaceship launch audio
* Automatically skip spaceship launch audio sequence when music muted
* When unmuting the music right after winning or dying, the main menu music track now plays properly
* Improved box art, death animation, & town building graphics
* Allowed dying animation to start while partway through digging out a new tile
We have submitted Tunnel Lords for Greenlight on Steam!
While working towards the needed ‘up’ votes to publish, we are integrating features to fully port Tunnel Lords for desktop & laptop computers. While it currently runs on a Windows desktop or laptop, Tunnel Lords only shows Game Pad controller cues. Updating to show keyboard cues and tweaking a couple of other features is necessary for a seamless experience.
Steam Achievements will also be integrated into the game.
Check us out on Steam here: http://steamcommunity.com/sharedfiles/filedetails/?id=684613228 and vote on Tunnel Lords or leave us a comment!
We are pleased Tunnel Lords is currently rated at 4 + a sliver out of 5 stars on the XBOX 360. Thank you for all of the support!
In addition, Tunnel Lords has its first video tutorial and play through.
The video tutorial is by SuperGreatFriend. It is contained in bundle of XBOX Live Indie Games tutorials here: https://youtu.be/IR-AsPf6u4I?t=27m16s. Skip into the video to 27:15 to see the part about Tunnel Lords.
Splazer Productions created an initial video play through of Tunnel Lords that can be found here: https://youtu.be/7tL5dSHGXnA.
We are glad people are enjoying Tunnel Lords.
Tunnel Lords: Mining Epsilon Eridani is now live on XBOX 360 Indie Games! We are really excited about the quality of the finished release.
You can check it out on the XBOX 360 marketplace at Tunnel Lords on XBOX Marketplace.
You can also check it out on the XNA Creator’s club website here: Tunnel Lords on XNA Creators Club
A PC download can also be found on this site at: http://www.tunnellords.com/download. The game is currently only available in full content for XBOX 360.
Project Tunnel Lords has grown significantly in the past months. She is closing towards final testing and this site has been established to provide updates on the game’s progress. Tunnel Lords is currently in initial XBOX testing for preparation for release on XBOX Indie Games.
Parts of the project still needing work are the game’s music, some select sound effects, mid to late game play balancing, and some of the graphics. As the final placeholder graphics are removed, we will start releasing screen shots and a gameplay trailer.
We are all excited about the project and getting it released. Please contact us with any questions or comments you have with this form.